Post by ™Shun Kazami on Aug 21, 2009 11:32:55 GMT -8
1. Each player will have 500 Life Gauge, when a player's Life Gauge hits to 0 point, that player loses.
2. To start the battle using the New Vestroia Style, you type in: "Gauntlet Power Strike!"
3. Each player may use 3 Bakugans, 3 Gate Cards, and 12 Abilities/Special Abilities through out the Brawl. Can also include 1 Fusion Ability, 1 Bakugan Trap and/or 1 SPECIAL CARD (such as the Doom Card, etc.) if you have one.
4. Each player decides who goes first or second. If any of them can't decide and else, the younger player should go first.
5. The first player will have to 'throw' in a Gate Card to the field like this: "Gate Card set!". When you throw a Gate Card, it can only be the "Reactor" Command Card (Such as Pyrus Reactor, etc.), click here to see the Gate Cards you're going to use. You may only throw 1 Gate Card to the field 1 time per round when it's in the beginning of your turn. Also, each player should take turns using Gate Cards (No more than 1 Gate Card can be on the field).
6. Each player will have to throw their Bakugan to the field on that Gate Card being thrown, remember to say your Bakugan's G and its attribute and always put the G difference when an Ability or etc. is activated as well as your Life Gauge (ex. Gate Card set! Bakugan Brawl! Darkus Ravenoid stand at 400G!). You may only throw 1 Bakugan to the field 1 time per round after the Gate Card is thrown on the field.
7. If you choose to use the same Bakugan through out the whole rounds, that is the only Bakugan (Not including Bakugan Trap) you may use this Brawl. (You may use the same Bakugan even if it's defeated, but that is the only one you may use.)
8. A battle will only happen if 2 or more opposing Bakugans are on the same Gate Card. The Bakugan with the highest G wins, unless your cards got anything to say about it. There's now a Life Gauge which drains depending on how many G you are defeated by (ex. Darkus Hades with 600G defeats a Ventus Atmos with 350G. The loser loses 250 Life Gauge.). But if the power level G are the same, both battling Bakugans go back to their arsenal when it's a draw.
9. Each player is allowed to use 3 Abilities/Special Abilities per turn/round (If you have more then one copy, the same card can't be used in the same turn/round), can also include 1 Fusion Ability will be counted as using 4 Abilities. If you use 2 Abilities/Special Abilities in 1 turn, it's be called 'Double Ability'. Also, if you use 2 Abilities/Special Abilities plus 1 Fusion Ability, it's called 'Triple Ability'.
10. If you use a card that increases/decreases a Bakugan's G-Power, they do not keep the G boost for a whole round.
11. You may NOT pass your turn even your opponent's power is lower than yours, unless if you run out your cards in that round or unless if you're giving up and lose the battle.
12. If your power level is higher than your opponent by 500G or more, you may take your opponent's Bakugan and keep it for yourself, but ONLY if it's in a REAL BATTLE! not in a friendly battle, training battle, etc. (ex. Darkus Percival with 850G defeats a Haos Rafflesian with 300G. The winner can take Rafflesian.)
13. If you use a card that's blocking the opponent from using the regular Abilities, you HAVE to give a chance to your opponent to use their regular Ability and to counter your Ability that's blocking the opponent from using the regular Abilities.
14. If you use a card that's destroying a Bakugan, reviving a Bakugan, etc., this does NOT count as a win and Life Gauge.
2. To start the battle using the New Vestroia Style, you type in: "Gauntlet Power Strike!"
3. Each player may use 3 Bakugans, 3 Gate Cards, and 12 Abilities/Special Abilities through out the Brawl. Can also include 1 Fusion Ability, 1 Bakugan Trap and/or 1 SPECIAL CARD (such as the Doom Card, etc.) if you have one.
4. Each player decides who goes first or second. If any of them can't decide and else, the younger player should go first.
5. The first player will have to 'throw' in a Gate Card to the field like this: "Gate Card set!". When you throw a Gate Card, it can only be the "Reactor" Command Card (Such as Pyrus Reactor, etc.), click here to see the Gate Cards you're going to use. You may only throw 1 Gate Card to the field 1 time per round when it's in the beginning of your turn. Also, each player should take turns using Gate Cards (No more than 1 Gate Card can be on the field).
6. Each player will have to throw their Bakugan to the field on that Gate Card being thrown, remember to say your Bakugan's G and its attribute and always put the G difference when an Ability or etc. is activated as well as your Life Gauge (ex. Gate Card set! Bakugan Brawl! Darkus Ravenoid stand at 400G!). You may only throw 1 Bakugan to the field 1 time per round after the Gate Card is thrown on the field.
7. If you choose to use the same Bakugan through out the whole rounds, that is the only Bakugan (Not including Bakugan Trap) you may use this Brawl. (You may use the same Bakugan even if it's defeated, but that is the only one you may use.)
8. A battle will only happen if 2 or more opposing Bakugans are on the same Gate Card. The Bakugan with the highest G wins, unless your cards got anything to say about it. There's now a Life Gauge which drains depending on how many G you are defeated by (ex. Darkus Hades with 600G defeats a Ventus Atmos with 350G. The loser loses 250 Life Gauge.). But if the power level G are the same, both battling Bakugans go back to their arsenal when it's a draw.
9. Each player is allowed to use 3 Abilities/Special Abilities per turn/round (If you have more then one copy, the same card can't be used in the same turn/round), can also include 1 Fusion Ability will be counted as using 4 Abilities. If you use 2 Abilities/Special Abilities in 1 turn, it's be called 'Double Ability'. Also, if you use 2 Abilities/Special Abilities plus 1 Fusion Ability, it's called 'Triple Ability'.
10. If you use a card that increases/decreases a Bakugan's G-Power, they do not keep the G boost for a whole round.
11. You may NOT pass your turn even your opponent's power is lower than yours, unless if you run out your cards in that round or unless if you're giving up and lose the battle.
12. If your power level is higher than your opponent by 500G or more, you may take your opponent's Bakugan and keep it for yourself, but ONLY if it's in a REAL BATTLE! not in a friendly battle, training battle, etc. (ex. Darkus Percival with 850G defeats a Haos Rafflesian with 300G. The winner can take Rafflesian.)
13. If you use a card that's blocking the opponent from using the regular Abilities, you HAVE to give a chance to your opponent to use their regular Ability and to counter your Ability that's blocking the opponent from using the regular Abilities.
14. If you use a card that's destroying a Bakugan, reviving a Bakugan, etc., this does NOT count as a win and Life Gauge.